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AI Insights · Timothy · January 2022

Top 5 Co-op Games on Android in Oceania Q4 2021

Discover how the top 5 co-op games performed on the Android platform in Oceania during Q4 2021, with insights into downloads, revenue, and active users.

Top 5 Co-op Games on Android in Oceania Q4 2021

The fourth quarter of 2021 showcased significant activity for the top co-op games on the Android platform in Oceania. Here's a detailed look at the performance of these games, based on data from Sensor Tower.

Roblox

Roblox experienced a dynamic quarter with notable fluctuations in its metrics. Weekly revenue peaked at approximately $213K in the final week of December, following a steady climb from late November. Downloads showed a similar pattern, with a significant increase to around 16.4K in the week of December 20, before slightly dipping to 14.9K by the end of the quarter. Active users remained relatively stable, starting at 772K and ending with a slight increase to 720K.

Pokémon UNITE

Pokémon UNITE saw a notable decline in revenue, starting at $29.9K in late September and dropping to $2.4K by the end of December. Downloads also decreased, beginning at 39.3K in the first week of the quarter and reducing to about 3.2K by the last week. Active users followed this downward trend, moving from 128K to 29.6K over the same period.

Among Us

Among Us maintained relatively low revenue throughout the quarter, peaking at $884 in early November. Downloads fluctuated, reaching a high of 9.8K in the week of December 20. Active users saw a slight decline overall, starting at 33.3K and closing the quarter at around 24.9K.

Clash Royale

Clash Royale posted impressive revenue numbers, with a peak of $57.4K in the week of December 20. Downloads were relatively stable, with a high of 5.5K in early November. The game saw a steady increase in active users, starting at 92K and peaking at 143K in late November before ending the quarter at approximately 122K.

Evony: The King's Return

Evony: The King's Return showed a strong revenue growth, peaking at $89.6K in early December. Downloads were more volatile, with a notable rise to 6.8K in the final week of December. Active users saw a slight increase overall, starting at 20.5K and ending the quarter at 18.9K.

These insights reflect the dynamic nature of the mobile gaming market in Oceania. For more detailed analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022